Creed: Rise to Glory

Creed: Rise to Glory

When I meet people, there’s pretty much three points I try to get across immediately: I love my family, I love boxing, and I love the hit single from 2000 “With Arms Wide Open,” by Creed. So you can imagine how hyped I was to discover Survios, one of the greatest PSVR developers, is releasing a new, virtual Scott Stapp experience where I can BE in the band Creed.  Could anything have been more tailored to my tastes?


What? What’s that you say? This ISN’T the “CREED: Getting Higher with Scott Stapp” experience?  This is “Creed: Rise to Glory,” a boxing game that follows the storyline of the fan-favorite Rocky sequel “Creed,” that also has its own sequel being released in theaters in November?!  Well consider Survios lucky, because the only other way they could’ve avoided letting me down is by releasing a PSVR game called “Alex’s Family: Let’s eat pizza for all three meals.”
Quick Notes

Controller: Moves
Price: $29.99
Length: Single Player: 2-3 Hours
Multiplayer: 5-10 Hours
PlayPSVR Score: 9

“Creed” isn’t the first boxing game for PSVR, but it might be the best. Survios has a track record of pulling off difficult mechanics in interesting ways.  They solved locomotion with the racing game “Sprint Vector.”  They made music games fun again for casual players with the excellent “Electronauts.” And now with “Creed” they’ve solved the primary issue of VR melee combat—the horribly effective waggle-spasm.



In this game, I played as the eponymous boxer as he rose through the ranks from street fights to title fights making each opponent go night-night.  To do this, I had to pick my shots carefully because throwing more than 4 or 5 punches at a time is a surefire way to get tired in-game.  And when my character is tired in-game, my hands don’t seem to respond well. 

I essentially had two sets of hands. One set represented where my actual, real life hands were.  My other set of hands were my in-game hands, and they only matched my actual hands when I had enough stamina. This means that although I can flick out a real-life jab with speed, my character’s jab will be sluggish and weak unless there’s enough stamina to back it up. It sounds confusing, but it’s intuitive and clever in the middle of combat. This meant that the fights relied less on luck and more on pace and precision.

And that’s what I like in boxing games.  When fighting AI opponents in Creed’s fantastically produced but relatively short campaign mode (about 8 fights long), I had to keep my eye on my opponent’s hands, watching their attacks and preparing to block my head or body from a barrage of punches.  Accurate blocking begets an accurate counter attack, as I also had to stay clear headed enough to see where the openings where in my opponent’s guard. 

Proper timing made it possible to sneak punches around my opponents gloves, or just under their arms for valuable body shots.  And with the included “Movement+” locomotion mode, I was able to stick and move in no time with a quick twirl and reel of my moves.

All the mechanics are sound, for the most part, even in the highly anticipated PvP fights, where the randomness of human interaction can lead to crazy results. Despite a few technical shortcomings, such as sound glitches, enemies falling through the canvas, characters with dead eyes, and unfortunately timed tracking issues, I felt like a true fighter in my PvP matches.  Whereas the single player matches end up being slightly clever brawls, the ingenuity of human opponents leads to strategizing and ring generalship when it comes to fighting. It was thrilling trying to stick punches through my opponents guard and attempting to defend properly. It’s not 100% accurate, as opponents seem to land apparent headshots to my body, and knockdowns occur from random punches at times, but every match has been exciting and enjoyable win or lose.

It’s great to have Survios supporting PSVR, and its great to have PvP boxing on PSVR. I’ve ruined clothes with sweat, and possibly torn muscles in my shoulder due to this game, but I can’t stop playing it because, despite glitches and flaws, the game is just a damn blast to play.  And with the promise of more content coming, I’m sure I’m not alone in saying that I’ll be waiting for more from Survios …. with arms wide open!!

Alex PegramComment