Just In Time Incorporated Review


Just in Time Incorporated, developed by Second Wind Interactive, is the type of game that has no business being as good as it is.  As an “insurance agent,” the player is charged with teleporting through space and time to be in the right place at the right time in order to prevent the untimely demise of a client. The visual fall on the Minecraft end of the graphics spectrum.  The mechanics conjure slow-motion memories of Superhot. And the level design feels like a mix between WarioWare and Hitman, with the presentation of short-lived scenarios with multiple creative solutions.

Whether it be saving people falling from a burning building, or preventing a mad scientist from being devoured by his own rats, JTI provides creative levels through which the player explores a surprisingly exciting and satisfying gameplay mechanic.  As an insurance agent equipped with special, super-powered gloves, the player is able to teleport around a level, catching and redirecting bullets, throwing knives, and hacking into computer systems in order to eliminate all hazards facing a targeted individual.  Each level is a short creative burst, lasting 2 or 3 minutes at a time, although they often require repeat attempts to solve. But the problems and solutions to each level are often fresh and different, and never leave one with a feeling of retread ground.

The tracking of the Move controllers works beautifully in conjunction with the semi-roomscale gameplay being employed.  And it all works together to create a satisfying experience that I’d personally love to see fleshed out into a lengthier game, were the developers given the chance.  It’s a fascinating feeling to bounce through a level at speeds akin to “The Flash” and watch as my input and influence on the environment unfolds around me in slow motion.

Match the fun mechanics to a fun-loving and cartoonishly gruesome humor, and JTI provides all the trappings of a truly exceptional and fresh experience.  And while the game is relatively short (clocking in at around 3 hours), it presents one of the rare occasions where the simply enjoyable gameplay, creative levels, and similarly creative trophy accomplishments extends the shelf-life of a title without overstaying its welcome.

Aside from its short length, there’s not many complaints I have about Just in Time Incorporated, and even then, I find it hard to judge the length, as the developers obviously wanted to focus on not wasting the players time with repetitive or boring tasks.  The end result is a short lived, but very special, and uniquely funny title that sets the bar for the creativity of indie developers.


Score: 8.5 out of 10.